﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Clase20120627
{
    class Particle
    {
        Texture2D tex2d;
        Vector3 position;
        Color col;
        float lifetime;
        bool enabled;

        void update(int dTime)
        {
            lifetime -= dTime;
            if (lifetime <= 0)
                enabled = false;
        }
    }
}
